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Go a parody of Dr. He provides access to the KGB base hidden in the island's volcano. Inside Crypto and Natalya are addressed by the mastermind behind the spore plot, Soviet Premier Milenkov.

Milenkov shows a film clip of his men using spores on a Takoshimese intern, who transforms into a giant Godzilla-like monster called «Kojira». The Blisk are an enemy that the Furons had thought they had wiped out during the Martian War.

Pox realizes that the Tunguska event of was actually a downed Blisk warship crash-landing into the Tunguskan hillside and not a meteorite. After destroying the crashed Blisk warship and rescuing Natalya from a Blisk gas bubble, Crypto meets Milenkov face to face. Milenkov then retreats to his moon base, Solaris, in a Blisk shuttle. On the moon, Crypto discovers that Project Solaris is actually a Blisk superweapon designed to bombard the Earth with Blisk spores and radiation, granting the Blisk control of Earth as their new irradiated, water-logged homeworld.

Using his ability to «body snatch,» Crypto disguises himself as Soviet cosmonaut Leonid, the head scientist on the moon, and convinces the rest of the humans to go to war with the Blisk. Then Crypto manages to sabotage the weapon's firing mechanism. Upon doing so, Milenkov confronts Crypto.

He then reveals that ever since the blisk crashed, they have been controlling the Russian government, each premier before him had been a Blisk, and they were responsible for several world crises, including the Cold War.

After their conversation, Milenkov leaves. Crypto and Natalya battle for their various species to save the Earth by attacking and successfully destroying the Blisk Hive Mind with the O. He then reveals his true form, a heavily armored blisk. After defeating Milenkov, Crypto relaxes in his flying saucer while Pox appears on the video monitor, congratulating Crypto and eagerly anticipating his newly cloned body. He has detected activity in the emergency cloning lab.

He questions Crypto about it, then realizes that Crypto has cloned Natalya, and is extremely infuriated by this and begins yelling at him, just before Crypto abruptly shuts off the video monitor mid-sentence. Lying next to him, Natalya awakens briefly and favors Crypto with a smile and an invitation to wake her «in time for re-entry. Destroy All Humans 2 Download Torrent. Just download torrent and start playing it.

Plot The game is set in , 10 years after the original. Even the youngest dragons are elite predators, capable of preying on most creatures in Faern today. By adulthood, most wyrms are nigh undefeatable, threatened only by other dragons or powerful adventurers armed with magic and luck. While some dragons use their natural cunning, physical prowess, and magical abilities simply to stay atop the food chain, many dragons are much more than just monsters.

Scholars of dragonkind divide dragons into two camps: predators and schemers. The former are considered quantiable, albeit extremely dangerous, threats to humanoid societies, while the latter represent a wide range of possible threats with the potential for wildly outsized inuence on the shape of Toril today. In game terms, predator dragons are powerful or even epic adversaries in a single contest, while scheming dragons shape entire campaigns, interacting.

For example, Augaurath, a female mature adult white dragon of Anaurochs High Ice, commands the worship of nearby yeti, winter wolves, and semisentient remorhaz.

Likewise, Ghaulantatra has established a small cult among the Sandskull orc tribe in the Fallen Lands, and Maughrysear, a female ancient red dragon better known as Flashburn, is worshiped by a tribe of monastic orcs from the High Moor. The Dragonclaws, as members of the tribe have taken to calling themselves, have transformed an ancient Ammarindan citadel in the southern Graypeaks overlooking the High Moor into a fortied monastery dedicated to the veneration of Maughrysear.

Elite members of the order train as monks and then take the initiate of the draconic mysteriesDra prestige class. Due to their extended life spans, dragons who reach their prime often witness the rise and fall of empires and the transformation of the natural world.

In response, some wyrms seek to maintain some measure of the status quo, despite the passage of time. For example, Aerosclughpalar, better known as Gildenre, once sought to preserve the High Forest by preventing the spread of forest res. Most dragons have an unsettling presence that induces fear in most of the lesser races. A few evil dragons seem to feed off such fear, literally gaining sustenance from terrifying other sentient beings.

Many dragons of this type adopt the bloodscaled furyDra prestige class and lead brief by draconic standards but bloody lives. One long-surviving exception is Jaxanaedegor LE male vampiricDra very old green dragon , who claims most of Threskel as his domain and draws strength by terrorizing the inhabitants of surrounding communities. Most dragons claim domains, ranging in size from the immediate environs of their lair to the entirety of the Sword Coast, but few attempt to enforce their will outside the ranks of dragonkind, blithely ignoring the implicit challenge to their dominion posed by settlements of lesser races, no matter how powerful, that lie within their territories.

In the tradition of ancient draconic kings, a few dragons seek absolute power in their demesne, demanding fealty from every living or undead creature in their territory. Predators oscillate between two basic states: hunter and sleeper. Predatory wyrms spend the bulk of their days sleeping atop their hoards, reducing the number of dragons who are hunting concurrently. Some sages believe that something about dragon physiology causes the larger wyrms to awake at different times, minimizing the disruption to the ecosystem that multiple wyrms could inict.

If this is indeed the case, then something in the magic of the Dracorage mythal must articially adjust such sleep patterns so that multiple wyrms awake simultaneously prior to a Rage or Flight of Dragons. Schemers, on the other hand, have unique, individual goals and hence exhibit all manner of behaviors.

Most seek to manipulate the lesser races and their fellows to serve their own ends. The goals of scheming dragons can often be categorized as one or more of the following: hoard-building, encouraging personal worship, preserving the status quo, fear-mongering, power-seeking, lore-seeking, or observing.

Astute sages have noted that each of these categories is associated with a general draconic trait, but individual dragons sometimes evince a stronger expression of one or more particular traits than the norm. Hoard-building dragons are focused primarily on the acquisition of wealth. Whereas most dragons are content to simply seize treasure from those they slay, hoard-building dragons employ all manner of unusual schemes to acquire coins, gems, and items of magic, from outright theft to extortion to running their own businesses.

For example, Gaulauntyr the Thief Dragon spends her days stealing gems and food chiey exotic cheeses , while Iryklathagra extorts a percentage of Amns annual tax receipts from the Council of Six, and Lhammaruntosz runs a Sword Coast merchant shipping eet. Although some dragons encourage lesser races to worship them in a cynical ploy to increase their power, most wyrms who build cults of followers have a strong streak of narcissism and believe.

Planar Dragons of the Great Tree The planar cosmology of Abeir-Toril is unique, arranged like a great tree with many branches.

All varieties of epic and planar dragons detailed in Draconomicon and Epic Level Handbook are found in Dragon Eyrie, but many are not uncommon on other planes as well, as noted below. Force Dragons: Dragon Eyrie.

Prismatic Dragons: Dragon Eyrie. With the exception of shadow dragons, planar dragons rarely if ever make their homes in Toril. Lingering enchantments akin to dancing lights placed by Gildenre cause these weir trees to icker with dancing balls of light, leading some travelers to mistakenly conclude such groves are inhabited by will o wisps.

Gildenres groves are warded against interlopers with various symbols and glyphs , but those of pure heart good or at least non-evil alignment can wander through them unhindered. At the center of each grove lies a single tree fashioned of gold, silver, or some other precious metal and cloaked in a permanent illusion to resemble a living weir tree.

Such trees are typically worth more than 20, gp in precious metal alone, and some have one or more magic items encased in their trunks. Lair: Aerosclughpalar dwells in a small stone cave beneath the roots of a great weir tree in the settlement now known as Tall Trees, once the Eaerlanni capital city of Teuveamanthaar. However, he spends the bulk of his time wandering the High Forest, tending to its inhabitants and guarding the great woodlands against extraplanar agents who would despoil it.

Tactics: Aerosclughpalar is cautious, patient, and prone to careful observation and deliberation before acting. He has learned the hard way that nature is very adaptable and that the cycle of life can address most imbalances in its own natural course.

He does not hesitate to act quickly, with decisive force, when he perceives threats from the Lower Planes. Tactically, he is concerned primarily with getting the job done, and he evinces little consideration for laws or other moral codes once he is persuaded to act. Gildenre is close friends with the ancient treant Turlang, and he has worked on many occasions with both Those Who Harp and the Fair Folk who seek to found New Eaerlann.

Schemes: Although Aerosclughpalar is not considered a rogue by other gold dragons, he does hold to philosophical positions at odds with most others of his kind. The Druid Dragon as those who are aware of his true identity sometimes call him acknowledged Lareth, before his death, as his liege and the sovereign of all gold dragons on Abeir-Toril, but the two had signicant philosophical differences.

Gildenre believes that all species are best served by allowing the hand of nature, however harsh, to. Some such wyrms even claim the thrones of lesser creatures. For example, Alasklerbanbastos, the Great Bone Wyrm of Dragonback Mountain, is actively seeking to rule Chessenta, Threskel, and Unther, while Tchazzar has returned claim to the same territories as well. Likewise, Mithbarazak regularly occupied the throne of Iltkazar, at least until his recent abduction, and Valamaradace rules the lands around Everlund from her throne at the heart of the Floating Mountain.

For some dragons, the twin urges to acquire hoards and advance their mastery of the Art combine to form a powerful craving for lore.

Some, such as Daurgothoth, The Creeping Doom, seek to master new forms of magic, while others, such as Olothontor, the Minstrel Wyrm, delight in the endless possibilities of musical expression. Thalagyrt, known as Old Lord Memory, collects actual memories from other sentient creatures.

Although most dragons spend much of their lives dozing atop a bed of coins and jewels, few can afford to remain ignorant about events in the territories surrounding their lairs that might prompt a band of powerful adventurers to go dragon hunting. A few dragons become consumed with events in surrounding lands.

Some, such as Nymmurh, the Wyrm Who Watches, focus on a single bloodline and follow the family for generations. Others become obsessed with a particular settlement, such as the interest Claugiyliamatar evinces for the City of Splendors. True Dragons Although Toril is home to many races of dragonkind, the children of Io are dominated by the true dragon subraces, most of which fall in one of four categories: chromatic, gem, metallic, and undead. Chromatic dragons include such varieties as black, blue, brownMon, green, red, and white dragons.

Gem dragonsMM2 include such varieties as amethyst, crystal, emerald, sapphire, and topaz dragons. Aerosclughpalar, Gildenfire N male old gold dragon Guarded like a dragons hoard, a forest doth expire. Life, reborn and enduring, is wrought by gilded re. His golden scales are tinted with green-gray lichen, and his pupils have faded to resemble liquid emeralds.

Hoard: Gildenres hoard is barely recognizable as such, for he truly cherishes the High Forest in its entirety. Nevertheless, the Druid Dragon has established eight treasure caches throughout the great northern woods. Each cache consists of a grove of weir trees, a highly prized species that is now quite rare, carefully.

As such, in the guise of Vaeros he strives to eliminate extraplanar threats to the High Forest and the world beyond that seek to upset the natural order. Knowledge Checks: Only Sinklayr Greenstroke, Uthgang Jyarl, and a few gold and silver dragons know Vaeross true identity, so PCs must deduce the connection between Vaeros Fireshield and Gildenre themselves through careful investigation and roleplaying or by a DC 35 bardic knowledge, Knowledge geography , or Knowledge local High Forest check.

Once Vaeros Fireshield is identied as Aerosclughpalar, locating the dragons lair on a map requires a successful DC 15 bardic knowledge, Knowledge geography , or Knowledge local High Forest check.

PCs who question one or more druids of the Tall Trees can learn about Vaeros Fireshields description, lair, tactics, known allies, and known enemies with a successful DC 20 Gather Information check.

If the PCs are attacking powerful predatory monsters, however, Vaeros might attempt to intercede, arguing that nature should be allowed to take its course.

Rage of Dragons: Gildenre prepared for the Dracorage by relocating to the heart of the Dire Wood, a cancerous blot in the heart of the High Forest. As planned, when he eventually. Aerosclughpalar can remain in his animal or humanoid form until he chooses to assume a new one or return to his natural form. Breath Weapon Su Once every 1d4 rounds, either a ft. Crush Ex Area 20 ft. Detect Gems Sp Aerosclughpalar can employ a divination effect similar to a detect magic spell, except that it only finds gems, three times per day.

He can scan a 60degree arc each round: By concentrating for 1 round he knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2nd-level spell. Frightful Presence Ex Aerosclughpalar can inspire terror by charging, attacking, or flying overhead. Success indicates that the target is immune to Aerosclughpalars frightful presence for 24 hours.

On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds. Those with 5 or more HD become shaken for 4d6 rounds. Luck Bonus Sp Aerosclughpalar can touch a gem, usually one embedded in his hide, and enspell it to bring good luck. If Aerosclughpalar gives the enspelled gem to another creature, only that bearer gets the bonus. Tail Sweep Ex Half-circle 30 ft. He bursts with energy, exhibiting uid movements, both beautiful and deadly.

His scales are dark and glittering, reecting impetuous youth and restless agitation. Fiery green eyes are just visible below facial crests, betraying a greater curiosity than cruelty, and an eagerness bordering on obsession. Hoard: Mixed coins 4, gp total , 3 black pearls gp each , 1 amethyst gp , 3 blue zircons 50 gp each , wand of Melfs acid arrow 44 charges. Alternate Form Su Aerosclughpalar can assume any animal or humanoid form of Large size or smaller as a standard action three times per day.

This ability functions as a polymorph spell CL 11th , except that Aerosclughpalar does not regain hit points for changing into humanoid form and can only assume the form of an animal or.

Adventure Hooks: While poking around for information about the Altar of Scales, characters might learn that the dragon preys on the poor in the ruins of Unthalass. After the Rage was over, he emerged from the pit infused with infernal energy.

Statistics: Use the statistics for the juvenile green dragon on pages of Draconomicon or page of Champions of Ruin. Add the endish template, MM Lair: Antasillix resides in an abandoned bathhouse in the same ruined quarter of Unthalass that contains the Pit of Many Colors.

The bathhouse is in mostly good condition and still contains a natural spring; this suits the dragon ne, for he enjoys idly swimming, waiting for his dark goddess to call him to duty. Tactics: Antasillix lives the normal existence of a youthful green dragon until he receives a summons from Tiamat. She sends him whenever a cleric of another deity casts a spell, attempts a ritual, or channels divine energy within 20 feet of the Pit of Many Colors.

He does not attack the cleric and his allies in Unthalass, but waits until they leave, ambushing them at the most opportune time. Against physically powerful opponents, he prefers to alternate between his breath weapon and his wand. Against weaker enemies, he pounces into melee. Known Allies: Antasillix has no known dragon allies, though he has had occasional contact with Kolchis of the Altar of Scales see Chapter 4. The dragon is unaware of the activities of the temple, but does perform missions for the priests in return for treasure.

Known Enemies: Antasillix hates non-Tiamatan priests, especially those who worship Gilgeam, and goes out of his way to devour them whenever possible. Schemes: Antasillix is still rather young and has not ventured outside Unther. Recently he spied a ight of wyverns and out of curiosity followed them, hoping to learn more about dragonkind. Several unfortunate stings later, he learned his lesson, though his curiosity did not abate. Knowledge Checks: Locating Antasillixs lair on a map is possible with a successful DC 20 bardic knowledge, Knowledge geography , or Knowledge local Unther check.

Arsekaslyx, Guardian of the Well CE female pseudonatural mature adult red dragon Arsekaslyx provides the might necessary for the Cult of the Dragon to maintain its stronghold above the Well of Dragons see page of Champions of Ruin.

She carries herself with the dignity and grace of a creature that has seen much. Her thick scales have matured to a deep red; her eyes smolder like malevolent magma, hinting at the cunning thoughts within. Hoard: Mixed coins 42, gp total , 8 iolites 50 gp each , 3 blue pearls gp each , 5 aquamarines gp each ,. In addition, she has numerous spellbooks and books of lore on all manner of subjects, especially arcana concerning dragons. Lair: Arsekaslyx lives in a cavern that connects to a network of tunnels expanding from the Well of Dragons.

Her lair is a recent one, for she just arrived in secret to bolster the Cults defenses during the groups building process. It contains immense piles of coins, valuables, and food. She frequently brings in artifacts and lore excavated from the Well, to ensure that these secrets do not fall into the wrong hands. Unlike with the lairs of many dragons, most tunnels and openings that lead to her lair do not appear particularly large some look much smaller, due to illusionary walls; she uses polymorph to enter and exit the others.

She feels that this deception makes it less likely for her lair to be discovered, and harder for other dragons to bother her. Tactics: While physically powerful, Arsekaslyx is very much a mental dragon. She likes to learn about a foe, befriend it, and trick it into defeating itself.

She prefers spells to physical combat but is willing to do whatever it takes to most expediently deal with whatever opponent she is facing. Known Enemies: It is only a matter of time before Naergoth the taskmaster of the Well project discovers that Arsekaslyx is more valued at the stronghold. At that point, he might seek. Currently he is not aware of her presence, due to her frequent use of the polymorph spell to appear as a human and observe.

Schemes: As a pet project, she has taken on the half-black dragon evoker Vargothe Cults operations leader at the Well. She is molding the wizard, promising him the possibility of performing a special ritual that would turn him into a half-dracolich.

Vargo is forever seeking to emulate dragonkind, and Arsekaslyx is preying on this desire. Inltrating the Cult might provide information on her description, lair, and tactics, with a DC 25 Gather Information check along with the requisite checks for inltration.

Adventure Hooks: Powerful characters seeking to put a stop to the Cults plans to harvest the bones of thousands of dead dragons might seek to inltrate the operation. The Talons of Justice are especially likely to hire characters to do this, pitting them directly against Arsekaslyx. Rage of Dragons: During the Year of Rogue Dragons, Arsekaslyx discovered a long-buried secret artifact known as the bone scepter of Zceryll the star-spawn that allowed her to resist the effects of the Rage.

The scepter warped her physiology, causing her to develop aberrant appendages. Statistics: Use the statistics for the mature adult red dragon on page of Draconomicon. Add the pseudonatural template, page of Complete Arcane. Change re shield to polymorph. This is probably the reason she has stopped harassing ships near Waterdeep. Known Enemies: Many seafarers along the Sword Coast consider her an enemy. Some consider her a maritime legend, usually to their detriment.

Schemes: More paranoid than ambitious, Arveiaturace has yet to concoct particularly grand plans. She would like to nd a wizard to replace Meltharond, but no suitable candidates have presented themselves.

For now, she is content to plague the Sword Coast, though her attitude is changing since the Dracorage. Knowledge Checks: Locating Arveiaturaces lair on a map is possible with a successful DC 25 bardic knowledge, Knowledge geography , or Knowledge local Sword Coast check.

Well-traveled seafarers can provide more accurate information about her with a DC 25 Gather Information check. Adventure Hooks: Seasoned Moonshaevian seafarers would like little more than to be rid of Arveiaturace forever. She has been a constant bane to the populace, inspiring terror that prevents people from visiting many of the beautiful lands in the northern islands.

A party could be hired to slay the dragon and rid the region of her menace. CE female ancient white dragon Arveiaturace is a mammoth creature, with scales of pale powder blue and fading alabaster that are a subtle contrast to the sparkling luster of the ice all around her.

Her eyes hint at a cunning intelligence unusual for white dragons, but her expression betrays her kinds tendencies toward brutishness and savagery. Lair: Arveiaturace lives in carefully hollowed-out ice caves attached to the complex of the deceased wizard Meltharond, her former master. She has carefully carved out her lair so that she can access Meltharonds belongings without harming them with her bulk. Despite this,.

Two stone golems and one esh golem guard her treasure. Tactics: Arveiaturace became particularly adept at battling wizards after years of serving Meltharond as a steed in mage-battle. The dragon has learned a great deal about arcane matters from her master, and she uses this knowledge in battle against wizards. One of her favorite tactics is to skew the aim of combatant wizards by skimming the waves, making her a difcult target.

She is also very patient, planning her battles ahead of time rather than attacking spontaneously. When she is angered, however, she tends to lose focus and strategy. Known Allies: Arveiaturace is the occasional mate of the white wyrm Arauthator. When she hears his call, she often ies over to join him. She has a strange relationship with Laeral of.

A 3, gp bounty has been set for whoever brings back his skull. Schemes: Buchembrallor is obsessed with older dragons, and he wants to accumulate a large treasure hoard. His hoard is already considerably larger than those of most dragons his age, but he is not satised. He hopes to steal treasure from sailing ships and the lairs of other dragons. Knowledge Checks: Locating Buchembrallors lair on a map is possible with a DC 17 bardic knowledge, Knowledge geography , or Knowledge local Wealdath check.

Seafarers can provide more accurate information about his suspected lair and habits with a DC 19 Gather Information check. Adventure Hooks: The bounty on the dragon is a great incentive for money-hungry adventurers, though some might simply hunt down the dragon to say theyve slain a wyrm. Rage of Dragons: During the Year of Rogue Dragons, Buchembrallor declared open war on the sea lanes of the Wealdath, coming into direct conict with a number of captains.

Linussaxannol came to his aid as unlikely as this might seem , and together they wreaked havoc on a large swath of the coast. Statistics: Use the statistics for the young green dragon on page of Draconomicon. One of the Wearers of Purple named Lashivian NE Tethyrian male human necromancer 14 convinced her to work with the Cult as an agent, but he has not yet persuaded her to become a dracolich.

Statistics: Use the statistics for the ancient white dragon on page of Draconomicon. Buchembrallor, The Terror of Velen LE male young green dragon Buchembrallor has hunted the sea lanes of Cape Velen in County Fyraven at night for 75 years, claiming the lives and gold of merchants and pirates.

Consistent with his age, Buchembrallor has bright spring-green scales with a glossy shine. He has the impetuous expression of an overcondent youth, and green eyes more like a cats than a reptiles. Hoard: 1, gp, pp, 1 jasper 12 gp , 1 canary diamond 5, gp , ivory tray with platinum inlay 1, gp , black pearl cameo with color change alexandrite inlay 5, gp , folding boat, potion of delay poison. His lair is in a sea cave leading deep into the cliffs, just under the treeline of the forest.

It contains more treasure than most dragons his age have, though most of this is strewn about in disorganized piles. Tactics: Buchembrallor is extremely overcondent, unaware that despite his prowess, numerous greater predators live in the region. When entering a ght, he assumes that any creature of equal size or smaller is inherently inferior. This has helped him to acquire a hoard signicantly larger than most dragons of his age.

Known Allies: Buchembrallors youthful impetuousness amuses Linussaxannol, and while he is not quite a mentor to the young green dragon, they are on friendly terms. Claugiyliamatar, Old Gnawbone NE female ancient green dragon The domain of Old Gnawbone encompasses a signicant swath of northwestern Faern, and the dragons notoriety for killing adventurers spreads even farther out.

She controls a network of human spies in Waterdeep and Neverwinter. Her greatest desire is to be like one of the powerful women who live in these cities, and the spy network grants her a glimpse into this dream. Old Gnawbone is not aging well for a green dragon. Her scales are dulling to a pale olive green, with black edges on the wings and frills. A perpetual scowl creases her serpentine features, except when she peers into her crystal balls and meddles in the affairs of humanity. Hoard: 12, gp of assorted coins a small fraction of the Brokengulf fortune , 7 emeralds 1, gp each , 15 busts of.

Lair: Claugiyliamatars lair lies in Kryptgarden Forest, at the end of a deep ravine running from the base of one of the mountains that bounds the old-growth forest on the north. Claugiyliamatar uses human and animal guards to patrol the region around her lair. She doesnt have a name for her lair, but humans call it Deeping Cave. The cave opens at the end of a dark, vine-choked gully, populated by oak and duskwood trees. Her lair is a bizarre abode, covered in creeping phosphorescent lichens, toadstools, and mosses that drape over the statues of powerful human women looted from a dozen tombs.

Tactics: Claugiyliamatar likes to swoop down on caravans, picking off humans and stealing magic items. When in her lair, she spends her time running the affairs of her gang, the Gnawbones detailed on page 56 of City of Splendors: Waterdeep. She spends countless hours monitoring the activities of groups in Neverwinter, Waterdeep, and to a lesser extent the rest of Faern.

She is always planning deceptions and schemes meant to outwit rivals and enemies, knowing that they frequently outmatch her in physical and magical power. Known Allies: The only true allies of Claugiyliamatar are the members of the Gnawbones.

They serve as her spies, running her affairs and collecting the coin she and her operations yield. Known Enemies: Claugiyliamatar has made numerous enemies throughout the yearsespecially other dragons. Rumors suggest that Balagos considers her an impudent, haggish dragon. Many greens and blacks scheme for parts of her territory, and it is only a matter of time before one of them or a group is powerful enough to challenge her.

Schemes: Ultimately, Claugiyliamatar would like to be able to join human society, while still having access to all her draconic powers. She would like to rule as an all-powerful dragon-queen of Waterdeep, doted on by nobles and worshiped by commoners. This dream is probably not realistic, but it drives her to try to nd a way to take on human shape and still employ her powers.

Old Gnawbone is also considering the possibility of undeath, though she has no interest in working with the Cult of the Dragon. She thinks that assuming undead status would allow her to watch humans and pursue her dreams for as long as she desires.

Knowledge Checks: Locating Claugiyliamatars lair on a map is possible with a successful DC 32 bardic knowledge, Knowledge geography , or Knowledge local The North check. Investigations into the underworld of Waterdeep or Neverwinter can reveal information about the Gnawbones gang and, to a lesser extent, Claugiyliamatar with a DC 33 Gather Information check.

Adventure Hooks: Claugiyliamatar has angered numerous Waterdhavians with her schemes. Scions of the Brokengulf family might seek revenge on the dragon for stealing much of their fortune. Other dragons might seek the aid of characters, either covertly or through the aid of minions. Fleeing the forest, she came upon waiting representatives from the Cult of the Dragon, who offered her protection and the possibility of becoming a dracolich.

She has yet to accede to their offers, lavishing in the gifts and praise they heap upon her, but she is seriously considering the possibility. Despite her age and the vow of Shoon VII, Iryklathagra stands proud and t, a perfect example of a great wyrm blue dragon in her prime. Although she has the dramatic frilled ears and single massive horn typical of her breed, her most distinctive feature is her oversized fangs.

Because Sharpfangs has long eschewed the desert environment common to her breed, her iridescent azure scales lack the glossy nish of other blue dragons. Hoard: During the past millennium, Iryklathagra has assembled one of the greatest hoards of coins, gems, and magical artifacts to be found in all Faern. Although it is large enough to rival the treasury of a large city or small kingdom, the true value of the hoard of Sharpfangs far exceeds the magical power contained within the items she has collected and the exact counts of the accumulated stacks of coin.

In Iryklathagras case, the great wyrm blue dragon has assembled her hoard by plundering the ruins of Shoonach, by receiving centennial tribute from the syl-pashas of Calimshan, by claiming treasury of the Skeletal Finger thieves guild, by seizing the hoard of the bronze dragons Arellaxerrontoal and Trollushanthallor, and by raiding far aeld across Faern.

Her hoard continues to grow far beyond that of other great wyrm blue dragons thanks to her newly instituted tax on Amns treasury discussed below. She has transformed the trap-lled citadel into a nigh-impregnable lair.

The only known entrance to the lair is a midair, invisible portal between two peaks in the Small Teeth that deposits anyone passing through it in an endless well really a vertical tube with a portal at the bottom that leads to the top of the shaft and activates 1 round after someone slams into the bottom of the shaft guarded by a pair of endlessly warring genies an advanced 25 HD efreeti and an advanced 25 HD noble djinni.

The exact location of the midair portal is difcult to discern, because anyone passing through it triggers the creation of an illusion of his or her form that appears to continue on in mid-ight.

Tactics: Iryklathagra has survived as long as she has due to her cunning and patience. She exhibits little of the arrogance common among younger dragons who think themselves indestructible, but.

This skin makes Crypto look like the previous clone Crypto When you complete the above mentioned optional objectives and complete the mission you will unlock the Classic Crypto skin seen above. This skin makes Crypto look like the classic design from the original title. To unlock the Pale Rider Skin you need to complete all optional mission goals during Mission Armquist vs.

Furons in Union Town. When you complete the above mentioned optional objectives and complete the mission you will unlock the Pale Rider Skin seen above. Tags: Destroy All Humans Eli "Enricofairme" McLean is the Founder and lead writer on holdtoreset. He has been creating content about video games for the past 5 years.

You can follow Eli on Twitter enricofairme.



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